Graphics Hardware Debug Engineer Job - (folsom, california) General Labor - Sacramento, CA at Geebo

Graphics Hardware Debug Engineer Job - (folsom, california)

Graphics Hardware Debug Engineer :
Description If youre interested in computer graphics and working with leading graphics software engineers on Intels latest GPU/CPU architecture, then our Visual and Parallel Computing Group (VPG) has opportunities for you.
VPG delivers Intels 3D graphics, media, display GPU, and Parallel Computing Technology.
In this position, your responsibilities will include but not be limited to:
:
Responsible for the debug of internal tests/driver to uncover hardware defects or performance issues on Intels latest graphics products :
Debugging of graphics hardware in both emulation and/or silicon environments, working both at very low:
level custom tools as well as with the graphics driver.
:
You will work in a fast:
paced, results oriented environment so must be able to multitask and to work effectively with many other team members Qualifications Minimum Requirements:
:
De:
bugging and problem solving :
Hardware and/or software interfacing :
Programming skills in either C/C+
or scripting languages (Perl/Ruby) :
Working knowledge in PC architecture and Intel chipset Preferred Requirements:
:
Knowledge of Windows device driver model :
Knowledge of Logic Analyzer and Oscilloscope Job Category:
Engineering Full/Part Time:
Full Time Job Type:
Experienced Regular/Temporary:
Regular Posting Date:
May 30, 2014 Apply Before :
Ongoing Business Group The Platform Engineering Group (PEG) is responsible for the design, development, and production of system:
on:
a:
chip (SoC) products that go into Intel's next generation client and mobile platforms.
PEG strives to lead the industry moving forward through product innovation and world class engineering.
Source:
.
Estimated Salary: $20 to $28 per hour based on qualifications.

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